![]() These aren’t like the ‘what if’ scenarios of Three Houses, where one narrative choice would contradict another, rather they complement each other to build a full epic. It’s a fascinating approach as when you play as Synbios from the Aspinian Republic, you’ll occasionally cross paths with Prince Medion from the Destonian Empire, hearing how they’ve come to your aid despite you being on opposite sides of a conflict (though it turns out both the Republic and the Empire have their own problems from within), while the game takes an amusing choice to limit your protagonist’s dialogue to ellipsis. Certain actions from one party can also have an impact on the other, such as whether you manage to save the archer Garosh who then goes on to join Medion’s party in his campaign. Sadly, this level of sophistication was something western players never got to experience. The PAL version of Shining Force III was released in June 1998 when the Saturn was basically on its last legs. This disc was just the first scenario, the game’s cliffhanger between Synbios and Medion’s forces purposely re-contextualised in the translation to try to give it some kind of closure. Not that you could fool the die-hard Saturn loyalists, seeing as the UK’s Sega Saturn Magazine ran an import preview of the second scenario in the same issue as their review of the PAL release.īy this point I had grown used to seeing pages of delightful import oddities (and well, some pretty pervy stuff too) on those pages, but I was desperate to find out what had happened in Medion’s story and was sorely disappointed that, despite owning a chipped machine, there’d still be a huge language barrier preventing me from seeing the saga through to its end. So imagine my delight when I recently discovered that fans had come together to resolve this. #Shining force 2 rom for gens software#.
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